add_executable(tst_objgeometryloader WIN32 MACOSX_BUNDLE
    tst_objgeometryloader.cpp
)
target_link_libraries(tst_objgeometryloader PRIVATE
    Qt${QT_VERSION_MAJOR}::3DCore
    Qt${QT_VERSION_MAJOR}::3DCorePrivate
    Qt${QT_VERSION_MAJOR}::3DRender
    Qt${QT_VERSION_MAJOR}::3DRenderPrivate
    Qt${QT_VERSION_MAJOR}::Core
    Qt${QT_VERSION_MAJOR}::Gui
    Qt${QT_VERSION_MAJOR}::Test
)


# Resources:
set(resources_resource_files
    "invalid_vertex_position.obj"
)

qt_add_resources(tst_objgeometryloader "resources"
    PREFIX
        "/"
    FILES
        ${resources_resource_files}
)

install(TARGETS tst_objgeometryloader
    BUNDLE DESTINATION .
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

# Consider using qt_generate_deploy_app_script() for app deployment if
# the project can use Qt 6.3. In that case rerun qmake2cmake with
# --min-qt-version=6.3.
